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Bouncing spell due to failed touch attack
Bouncing spell due to failed touch attack





bouncing spell due to failed touch attack bouncing spell due to failed touch attack bouncing spell due to failed touch attack

Your spells cling with burning intensity to your targets.īenefit: A creature taking acid or fire damage from the affected spell takes damage equal to twice the spell’s actual level at the start of its next turn, and then damage equal to the spell’s actual level for one additional round per 2 mythic tiers you possess (minimum 1 round). Normal: A bouncing spell can be redirected to a single new target. Spells that affect a target in any way (including a lesser effect from a successful saving throw) may not be redirected in this manner.Īlternatively, you may expend a use of mythic power to cast a spell as a bouncing spell (gaining only the normal benefits of a bouncing spell, rather than the increased benefits outlined above) without preparing it as bouncing in advance, taking extra casting time, or increasing the level of spell slot it uses. The redirected spell behaves in all ways as if its ultimate target were the original target for the spell. The spell affects one of the new targets of your choice that is not protected by its SR and fails its save. Make a single caster level check against the SR of all new targets and have them all make saving throws. Your spells almost always affect somebody.īenefit: Whenever a mythic bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving throw) you may, as a swift action, redirect it to target a number of other eligible creature within range equal to 1 plus your mythic tier. Alternatively, if you select only one creature type (and subtype, for humanoids or outsiders) as the focus of your bane spell, the benefits provided by your bane spell are doubled against that creatures of that type (and subtype). Bane Spell (Metamagic, Mythic)īenefit: You can prepare and cast bane spells that gain the benefits of this feat against an additional number of creature types (and subtypes, if you select humanoid or outside) equal to one-half your mythic tier (minimum 1). If you expend one use of your mythic power, the disease is contagious as though you had cast mythic contagion. Your fiery spells are infused with deadly cosmic energies.īenefit: You add one-half your mythic tier to the save DC of the wasting disease brought on by your atomic spells. If you expend one use of mythic power when casting an ashen spell, creatures are affected as mythic glitterdust. Your fiery spells leave choking cinders and clinging soot in their wake.īenefit: You add your mythic tier to the number of rounds creatures are covered with ashes and soot, up to a maximum of twice the spell’s original level.







Bouncing spell due to failed touch attack